![]() ![]() Repo sync - c - j8 prebuilts / cmake / linux - x86 prebuilts / cmake / windows - x86 prebuilts / cmake / darwin - x86 Repo sync - c - j8 external / modp_b64 external / googletest external / nanopb - c external / protobuf If the Android SDK is already installed locally, then download only the AGDK source and build tools (~500Mb). Please replace PLATFORM_NAME with either linux-x86 for Linux or darwin-86 for MacOS or windows-x86 for Windows, and run the following command: export PATH = "$PATH:`pwd`/./prebuilts/ninja/PLATFORM_NAME" Build with locally installed SDK/NDK Ninja binary must be in your PATH like below. com / platform / manifest - b android - games - sdk On Windows, we recommend running all commands involving repo with Git Bash, to avoid issues with symlinks. In order to build AGDK, this project must be initialized using the repo tool. The easiest way is to create a symlink to that executable and put it into any directory that is in your PATH. A supported version of Python is supplied at prebuilts/python/PLATFORM_NAME/bin/python. RequirementsĪGDK requires Python executable named “python”. Unless you need to compile AGDK from sources, it's recommended that you use the package with the pre-compiled library. Android Game Development Kit (AGDK) Integrating the AGDK libraries in your game ![]()
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